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"I love deadlines. I like the whooshing sound they make as they fly by" - DNA

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Suffice it to say, the release is not going to happen in May at this point. I only have one real issue outstanding, but unfortunately it's being a bit of a pain (and it's kind of a blocker). I'm curre 

*pokes blog*

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Wow... that's a long time since the last update. Personally I blame [http://www.infinite-interactive.com/puzzlequest/|Puzzle Quest]. Lately I've been working on resurrecting the old parser generato 

A few small repairs

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Found and squashed a few minor bugs, with the overall result that KOS is able to start up correctly now (and shut down too, for that matter). Pong now gets as far as the menu (albeit with corrupted fo 

And on the second day, there was yet more php hacking

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Made a bunch of minor changes to hyperfiction, including a few internal cleanups (although there's still some more to do in that respect). Main visible changes are the ability for normal users to d 

And we are go

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[http://www.lxdream.org|www.lxdream.org] is live as of about 5 minutes ago, along with the M1 release of the emulator formerly known as DreamOn. Unfortunately things got a bit delayed, primarily due t 

Another screenshot

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Date/time entryFixed up texture DMA and we're able to to see 

ARM disassembler hooked up

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Hooked the basic ARM disasm up into the GUI over the weekend, fixing a few minor issues along the way. Haven't actually tried the ARM core yet (I know it still needs serious work), but the disassembly 

Backplane upgrade working

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Been busy packing of late (what with moving next weekend and all), so I haven't had the chance to make a huge amount of progress. I _do_ finally have solid colour backplanes working correctly though,  

Bah, humbug

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Sigh... Even turned down to 4Mhz the ARM code still running too slow (currently it seems to run about an order of magnitude slower than the SH4 core, although that doesn't really surprise me). Also di 

Booting progress

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Boot splash screen Mk1Tracked down two more dumb-yet-lingering F 

Christmas break

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In the end I didn't get much time to do a lot of coding over christmas, but I have gotten a few little tweaks in, along with more unit tests: * Fix IDE PIO read size (it always returns sector-at-a-ti 

Controllers hooked up

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Basic configuration file support is in now, and kinda works although it's a little clunky at the moment. Needs to be made a bit nicer further down the track. In any case, the controllers are now hooke 

Cracking the GD-ROM code

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The GD-ROM interface is a bit of an amusing beast in some ways - it uses an almost perfectly standard ATAPI host interface (with the addition of a register showing the current contents of the drive),  

Downtime

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Unfortunately the main server here decided to pack it in on Monday morning, with a blown power supply and (it now appears) a fried motherboard as well. I've moved the websites to my webhost account[[0 

DreamOn back in business

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Arrived today in mail: DC A/V cable (well actually one of those 4-way spider cables, but I'm only using it for the DC). For some reason the postal service saw fit to stuff it under the mat outside the 

DreamOn resurrected

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Well after an incredibly long downtime, DreamOn is finally back up and running, primarily thanks to finally having a stable development platform on my new(ish) box. Also have discovered the joys of  

Egads, what a complete lack of timeliness we have here

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Well... suffice it to say that life has been rather busy of late with work and the like, of which I should be able to say more in a couple of weeks, hopefully. At any rate things are settling back dow 

Evil floating point functions

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Oh goody, looks like I'm going to have to implement the nasty sh4 FP functions sooner than I'd hoped, specifically FIPR + FTRV (inner product + matrix transform respectively). It's not that they're pa 

Fresh screenshots

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Well, will wonders never cease - I've now got some _very_ quick and dirty transparent sorting code in CVS now. It doesn't support intersecting triangles, or loops, or even some stra 

G2 Bus + more demos

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Taking a break from the BIOS, and after some small video fixes there's a couple more (admittedly fairly basic) KOS demos that are confirmed running now. I noticed that li 

Generic update

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The move is mostly done now, other than a dozen or so boxes still to be unpacked (mostly miscellaneous crud), and I'm slowly getting used to the earlier start (darn commute). On the bright side, I've  

Goals for Milestone 2

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Originally I had M2 specced for August - obviously that didn't happen (in fact M1 barely made the end of June) and the this month has been rather busy with personal stuff (ie moving house). On the bri 

Houston, we have audio!

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Well, sort of anyway. It's painfully slow right now, but that's relatively easy to fix[[0], and it doesn't even do everything I know how to do[[1], but it at least runs Dan Potter's s3mplay now, and s 

I aten't dead

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Although I'm not entirely sure where the last 3 months have gone, as they certainly don't seem to have been particularly productive in any way. Hong Kong was good (got back last Wednesday), albeit  

It boots...

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'Nuff said. A small handful of outstanding issues but the core is there now. As it turned out my IDE DMA implementation was wildly wrong but almost working in spite of itself anyway.  
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About me

Nathan is a full-time software engineer and part-time maintainer of several pieces of open-source software that noone has even heard of (most notably lxdream and elr). His interests include programming language design, distributed systems, emulation, Japanese, and go.